Tri Me

New York City, New York 2013-03-04


Tri Me is a browser experiment that explores the application of computer vision techniques to a user’s webcam. In this case, Delaunay Triangulation is performed on the points returned by one of three methods of 2D feature detection. The colors of the resulting triangles then can be manipulated for unusual visual effects.


Tri Me relies on new WebRTC features in modern browsers to access the webcam without the use of plugins. It also uses the HTML5 video and canvas tags for capturing and manipulating the video.


Tri Me is made possible by Eugene Zatepyakin’s excellent JSFeat library. Triangulation is performed using J. T. L.’s extremely fast delaunay.js. This project was completed as a sketch for James George’s Emerging Processes in Video Art at ITP.